Emulation versus Multi-Platform

Over the last little while, when I could steal away a few minutes from
my busy day job as of late, I've been thinking more about open
platforms for handheld and set top consoles that makes good use of the
3D hardware that is becoming common place in these platforms. Of
course, being open, I'm talking about open source and royalty free APIs
like Linux and OpenGL and OpenGL ES.

I've
been very excited about the LGPL'ing of the Qt C++ application
framework. The programming paradigm is very clean and the library set
is huge, including my favorite, the WebKit browser, and, of course,
OpenGL support.

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