A tribute to ObjecTime
As I mentioned recently,
I’ve been thinking of how you could program UML-like actions using C++
in a manner similar to SystemC. As I worked through the workflows of
how actions could receive data and signals on input pins and send stuff
on output pins, and how they all hook up together, I started to get a
deja-vu feeling.
It brought back a lot of good memories from my years at ObjecTime.
You know, we had a lot of this stuff back in the 90’s. Mind you, it was
almost totally focused on state machines that communicated with
eachother using messages, but it had a lot of the multi-threading,
action oriented development that we need for multi-core systems.